Tom Estill
Understand
theory and applications of 3D
- Various Uses
The use of 3-D has grown more prominent and is practically implemented among almost all of the media today, from Films, TV, Cartoons and games. A good example of the use is in Hollywood films, by the creation of special effects and CGI (Computer Generated Imagery), environments can be crafted that are not physically in the real world that the actors can interact with these interact with these generated effects.
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Action figures as well can be constructed within a 3-D modelling software, which will then be used as a mold. 3-D printing works very similar to this, as a way to create a 3-D model in the real world to fiddle with.
- Polygonal Improvement
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Compare that to most photo-realistic games that come out today.
This can be shown in great comparison with an more older game like Final Fantasy 7, over the years there have been more additions to the this particular games (CG movies, Remake), and each have shown a mass increase in production and technological enhancements, such as a higher defined models, showing a drastic detail and polygon increase, further demonstrating the improved technology.
This can be shown in great comparison with an more older game like Final Fantasy 7, over the years there have been more additions to the this particular games (CG movies, Remake), and each have shown a mass increase in production and technological enhancements, such as a higher defined models, showing a drastic detail and polygon increase, further demonstrating the improved technology.
Films and animated features often tend to implement computer generated imagery, take for instance the first full feature length 3-D movie, Toy Story. Released in 1995, became a classic among the film industry for revolutionising the art of Animated films, and while the software is very outdated, the results were still a landmark for its time. Handling lower polygonal models than what we have now, the film definitely holds up, yet the new additions to the series have shown much improvement to polygons, lighting, fluent animation and textures.
Below is a good example of how a scene of animation looks without rendered lighting (left side), and comparing it to the final product with all the assets enabled. (right side)
- Mesh and Animation
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(Examples of modelling shown below)
- Constraits
While modelling is very handy for creating and rendering models and environments, the resources for the software can be pricey, as well as that, requiring a fairly high end computer to handle all of the polygons if the model you're creating gets a bit too demanding, and as well as this, having enough space and RAM to contain all of the files you'll be holding. The process of also making the models can sometimes be wasteful and a strain on time if you keep having to make them and adjust the mold.