Unit 67 - Assignment 4 / 3-D Modelling and Animation Sequence
Task 1
Initially the overall concept for my animation was to be the display of the after effects of the clown invasion, and a brief introduction to the main character. The way it was meant to be directed was similar that to an early teaser for a game, relying on a long build up to eventually show off the main character, and with the backdrop of the destroyed city where the game takes place nearby. The purpose of this was to give a sense of tone and show how the clown invasion had already affected the world on a smaller scale, yet a demonstration of the protagonists fight against the invasion.
To break it down, the animation transitions in this way:
- Centre frame shot of a dead Clown's hand
- Camera slowly pans to the right, revealing more of the Clown's arm and showing more of the corpse
- With the nose of the clown placed in front of the frame, a bat suddenly slams down and destroys it
- With the nose crushed, the camera focuses on the splattered bat, letting the shot linger
- After that, it cuts to our protagonist, masked by a Motorcycle helmet, leaving them anonymous
- Fades to black after a short period and displays the title of the game "Dia Rojo" (Red Day)
All of this combined should compile into a 30 second long animation short.
For the location, the characters would be placed in the outskirts of the main city, and on a small road in close proximity to a small town where the player must head once they take control.
The use for this scene was to act for the intro, and the player would then continue from where it left off. Travelling away from the city and towards the small town to advance the story.
Techniques that I used during the creation were squash and stretch for the nose effects, and knowing the appropriate time to use frames and how close they should be to each other. For example, having frames closer together so the force comes off like the object is moving at a fast speed, and in response the nose being squished and stretched by this force sells the impact much more.
- Fades to black after a short period and displays the title of the game "Dia Rojo" (Red Day)
All of this combined should compile into a 30 second long animation short.
For the location, the characters would be placed in the outskirts of the main city, and on a small road in close proximity to a small town where the player must head once they take control.
The use for this scene was to act for the intro, and the player would then continue from where it left off. Travelling away from the city and towards the small town to advance the story.
Techniques that I used during the creation were squash and stretch for the nose effects, and knowing the appropriate time to use frames and how close they should be to each other. For example, having frames closer together so the force comes off like the object is moving at a fast speed, and in response the nose being squished and stretched by this force sells the impact much more.
Storyboard of the Animation |
Timeline of the process of creating the animation |
No comments:
Post a Comment